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Sacred heart binding of isaac
Sacred heart binding of isaac





sacred heart binding of isaac

These bombs have the same appearance as Sticky Bombs, but do not spawn spiders.

  • Explosivo: Bombs have a chance of sticking to an enemy.
  • Cricket's Body: Bombs split outwards into 4 tiny bombs, which detonate almost immediately.
  • Both the explosion and the cloud effect deal full damage.
  • Unlike normal Butt Bombs, this synergy cannot heal Brownie, Clog, Colostomia, Dangle, or Dingle.
  • This maximizes at 100% at 26.67 luck and minimizes at 0% at -6.67 luck. The chance is 20% at 0 Luck, increasing by 3% per luck.
  • The activation rate is now random and dependent on luck.
  • Butt Bombs: All bombs inherit the Butt Bomb effects.
  • This maximizes at 100% at 29.67 luck and minimizes at 0% at -3.67 luck. The chance is 11% at 0 Luck, increasing by 3% per luck.
  • Brimstone Bombs: The activation rate of the Brimstone lasers is dependent on luck.
  • Blood Bombs: Bombs leave behind a pool of red creep.
  • Bomber Boy: Bombs explode in a large cross-shaped pattern.
  • Homing Tears: Bombs home in on enemies.
  • Euthanasia bombs do not retain the instant kill ability.
  • Apple! / Euthanasia: Damage multiplier may be applied to the non-flat damage without a visual difference.
  • This includes effects from bomb modifiers, not just raw base damage.
  • Self-damage is increased to a full heart if the bomb would deal 85 damage or more.
  • sacred heart binding of isaac

    Fetus bombs deal half a heart of damage to Isaac.

  • Many more synergies have been added, and all passive bomb modifiers affect Dr.
  • Fetus overrides multiple tear effect items, but benefit from some (but not all) bomb-enhancing effects like Mr.
  • Angelic Prism Split bombs still deal knockback to eachother.
  • sacred heart binding of isaac

  • Bombs grow larger or smaller with tear size modifiers and deal no knockback to each other.
  • Delay before the explosion is not affected by either.
  • The range and shot speed stats both affect the velocity at which the bombs are fired out.
  • The flat 30 is not affected by damage multipliers. If the previous formula would lead to the bombs doing more than 60 damage, the bombs instead deal 5 times the character's normal tear damage plus a 30 flat damage. At first, each bomb deals 10 times the character's normal tear damage. Fetus has two formulas for calculating the damage it does.
  • Each bomb deals 5 times the character's normal tear damage plus a flat 30 damage.
  • Each bomb deals 3 times the character's normal tear damage.
  • Tears are replaced with bombs that explode approximately one second after being fired.






  • Sacred heart binding of isaac